One
of the great problems of our times is how to deal with the angst of
civilization. We used to be happy to survive, back when food and
shelter were our main concerns. Then, we invented ways of
mass-producing necessities, and discovered "free time" (time that could
be spent doing something other than looking for food, looking for
shelter, or recovering from that search). Free time allowed us to play
around more--to do things like build, trade, and make war.
The
ancestral economy makes sense to us. Assuming you survive, it is not
hard to live and be relatively happy while you are looking for food
(that you expect to find), looking for shelter (that you expect to
find), and recovering. Primitive, uncivilized people we can observe are
often happier than their civilized counterparts, particularly as you
look toward the bottom of civilized social hierarchies.
Civilized
"free time" provides many benefits, of course, but these come at the
expense of significant social and psychological turmoil. I don't know
how to get my own food. I must rely on someone else to get it for me. I
don't know how to get my own shelter. I need someone else to provide
it for me. If I am living in a cultural backwater like the Middle East
(or Africa or many parts of Eurasia and the Americas), then I am keenly
aware that everyone really close to me lives subject to the whims of
people we never meet. People with power. People who inherit a long
tradition of free time, complete with awesome ways of making food,
shelter, and war. I have three choices: abject worship ("please, god on
earth, don't kill me! you want these shiny things? please, take
them!"), avoidance ("better to avoid dealing with gods altogether: I
think I will take up residence in a mountain cave and chant with some
beads"), or revolt ("death to the evil gods who run my life without my
consent!"). The choice between fight and flight is one that each person
must make for herself, and we all make it differently. But some of us
always choose to fight. Fighting is part of human nature.
For
me, the really interesting question becomes one of finding ways to
manage the fight-response to civilization. Can I take the urge to
revolt, to burn civilization down for its crimes (which would be a
crime, of course, but that did not stop the Mongols, and I am guessing
that it will not stop the terrorists today), and turn it into something
good? Can I build a cure for civilization into the death-wish that it
spawns in certain people? We are always trying. (Politics and
economics historically involve warfare: they struggle to contain and
suppress and redirect it towards less destructive outlets, so that
instead of burning your house down with fire I do it with bankruptcy in a
court of law. It is easier to recover from bankruptcy than from war,
on the one hand; on the other, going bankrupt too often will eventually
drive people to war.)
The
angst of civilization ultimately comes from lack of control over one's
own life. The more you can convince people that they make decisions
that really matter to their individual lives (and deaths), the less
eager they are to blow themselves up (and seek another life beyond the
grave, whether as glorified Homeric heroes or mujahideen copulating with
crowds of virgins). The more invested people become in civilizations'
games as active players, the less they want to burn every game to the
ground (and start over, building new games--new ways of occupying
people's "free time" that always resemble the old ways in time). When I
hear people calling for more education (as a solution to problems of
civilization), I think this is really what they are aiming to do: they
want to show the desperadoes--the outlaws, rebels, and terrorists--that
there is a productive place for them in existing civil games, that
society has a nice place for them right here, if they would just put
down their arms and play cool instead of fighting. Part of the problem
with this idea, however, is that civilization is dynamic. People always
lose its games; you have to lose (sometimes, something) in order to
win. There is no such thing as a civilization that endures unchanging
and perfect ("with liberty and justice for all," blah blah). If you
play civil games (the market), you will get burned. Eventually, you
will die. Confronting that reality is too hard for many of us (not just
the poor or the outlaws), and some people cannot see it without going
berserk. I don't have any easy answers for this problem. All I can do
is observe it closely, and then take what measures are available to
insulate myself maximally from its harmful effects (as I observe them in
myself and the people around me).
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